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3332
I ran a campagn a while back where each of the heros could only have 100 points. Made for some real fun with tough scenarios... also, even Foxbat was a major...
kgombart
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Mar 9, 2003
7:22 pm
3333
... have ... Not with a super-hero campaign I'm not that cruel to my players. My idea of a low powered hero game is 250 pts characters with a DC level of...
Champions Guru
champions_gu...
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Mar 10, 2003
1:31 am
3334
well the last lower powered game i ran was a 150pnt base with 50 pnts of disadvatnages + 1 free( code against killing, if i'm going to require you to take a...
dodd_nk_marine4
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Mar 11, 2003
12:36 am
3335
... have ... I did something like this when I first started. I had the players make up Skilled Norms. Then I made about a dozen packages of powers costing...
Scott T
scott_thomli...
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Mar 18, 2003
1:39 am
3336
WillyPete and I had a lengthy discussion some time back about character disadvantages and I told him that I had often had trouble coming up with disadvantages...
willpell55408
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Mar 27, 2003
7:07 pm
3337
... Man, were you ever not trying... ... I hate to say I told you so, but... Oh, who am I kidding? I ENJOY saying "I told you so!"... :-> ... nonhuman ... ...
WILLIAM A PETERSON
willypete1
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Mar 28, 2003
6:17 pm
3338
... What, he was a wandering martial artist with an Orientally cool head, no Psychological Limitations could have fit him. About the only Disadvantages I...
willpell55408
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Mar 29, 2003
8:00 pm
3339
... What about Cool Headed (I'm serious)? There's also Honorable, Dislike of ranged combat, Protective of women and children, Will not strike first, a bunch...
Champions Guru
champions_gu...
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Mar 30, 2003
5:57 am
3340
and how about unfamilar with:local customs, local slang( wazzzup, tubular,chief,sport,etc)or local technology( spray...cheese?)....
dodd_nk_marine4
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Mar 31, 2003
2:10 pm
3341
On Sat, 29 Mar 2003 20:00:15 -0000 willpell55408 writes: {Me:}>> Man, were you ever not trying... ... That's one right there! "Slow to anger", perhaps? ... ...
WILLIAM A PETERSON
willypete1
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Mar 31, 2003
9:58 pm
3342
... That would be one of those things that I tend to think are automatic to most heroes unless they have Berserk or an "Easily angered" limitation. This is by...
willpell55408
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Apr 2, 2003
10:10 pm
3343
On Wed, 02 Apr 2003 22:10:15 -0000 willpell55408 ... Of course, and this is exactly the problem you are having... ... Rather a large difference, don't you...
WILLIAM A PETERSON
willypete1
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Apr 3, 2003
10:39 pm
3344
... Does he know what a Televison is? Does he speak English, with native ability? Does he look up at skyscrapers? Yes, yes (not that he'd watch much), speaks...
willpell55408
Offline
Apr 6, 2003
4:06 am
3345
just because he's a hayseed dosn't automaticly mean that he is a joke charecter,think shang-chi or ironfist. and the villan bounus works fine IF, you design...
dodd_nk_marine4
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Apr 7, 2003
12:11 am
3346
... think mostt people have a 'Code against Killing', at a 'Strong', rather than a 'Total' Commitment level. Second, just because some idiot puts something in...
willpell55408
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Apr 11, 2003
7:41 pm
3347
... have ... Well, kind of. I started an online game almost a year ago where the players had to start as competent normals. Then (just before game start) they...
Merle Moss
raxivar
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Apr 14, 2003
5:14 am
3348
... Whoah! I sense some possible Psych-Lims there - - - maybe 'Doesn't trust anyone'? 10 points? 'Paranoid'? 'Cannot allow self to depend on anyone else'?...
Merle Moss
raxivar
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Apr 14, 2003
5:22 am
3349
I've been sort of following this thread for a while, and wonder if something isn't being lost sight of. Maybe the guy really doesn't have many disadvantages...
Venter Laird
Venter_OC
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Apr 14, 2003
5:53 am
3350
Point squeezing can be a real pain, depending on how your GM handles it. Sometimes, if your GM things any disadvantage you buy should be a REAL disadvantage,...
Bill Dunn
bdunn91
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Apr 14, 2003
6:54 pm
3351
On Fri, 11 Apr 2003 19:41:24 -0000 willpell55408 writes: <SNIP> ... one of them). ... campaign I wouldn't require automatic >Codes vs. Killing or relatively ...
WILLIAM A PETERSON
willypete1
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Apr 14, 2003
9:10 pm
3352
Good Grief, this is going long! I think everyone needs to realize that people have different ideas of what makes a good game and good superhero/whatever epic....
bdunn91
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Apr 14, 2003
10:48 pm
3353
On Mon, 14 Apr 2003 22:48:44 -0000 "bdunn91" <bdunn@...> ... Yup, I know! ... what makes a good game and good ... I do... but I also know, from...
WILLIAM A PETERSON
willypete1
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Apr 14, 2003
11:57 pm
3354
How do you become a good GM? Get out and play. Run the game. Play in games run by other people, preferably a few games with other people. Advice over the...
bdunn91
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Apr 15, 2003
1:03 am
3355
On Tue, 15 Apr 2003 01:02:54 -0000 "bdunn91" <bdunn@...> ... yadda. Fair enough, except for the "Yadda yadda" part... ... That, in particular, is a...
WILLIAM A PETERSON
willypete1
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Apr 15, 2003
6:01 pm
3356
thank you bdunn91 for the calm demeanor. i know you mean well willypeat, but the tough-love approach is not working. you get into the subject, get your Irish...
randolph carsten
dodd_nk_marine4
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Apr 15, 2003
11:17 pm
3357
... even with ... hear ... that...."! ... Most of us become 'Good Ref'-s under stress. With me, after two weeks of solo-ing for 7 hours a night at a Denny's,...
Merle Moss
raxivar
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Apr 16, 2003
2:27 am
3358
Here is a change of topics. I thought I would throw in a character of very questionable makeup to see if anybody would allow her to be used in their campaign....
steven diehl jr
dragon67892000
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Apr 16, 2003
7:27 am
3359
Hey, if Wolverine can be a hero, so can she. That said, there are changes I would suggest if I were running the campaign. I'd suggest toning the RKA on the...
Bill Dunn
bdunn91
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Apr 16, 2003
9:00 pm
3360
... handles it. Sometimes, if your GM things any disadvantage you buy should be a REAL disadvantage, it's very hard to come up with enough points while still...
willpell55408
Offline
Apr 16, 2003
10:38 pm
3361
... ... too many active points (for my campaigns at least) and the 1/2 strength near lightning rods is not a significant limitation. It should be 1/2 strength...
tweedybyrde
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Apr 17, 2003
2:47 am
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