As hard as it is to admit it, my vote has to go for TROUBADOURS. They have all these nice little social skills that make them able to do just about anything...
I think that thread weaving give the fighters a chance. Mages are very powerful and thread weaving is a way to limit them with out making it unplayable....
"So-crates"<br>Please clarify your question?<br><br>Per clarification, I would say that I like Earthdawn's original threadweaving system. It was not the most...
The Earthdawn threadweaving limitations on mages is a good thing. Without it there would have to be another way to stop mages throwing fireballs every round. ...
Earthdawn has, by far one of the best magic systems. The whole system is balanced well enough to allow the mage to make his own decisions. Does he have this ...
Additionally,<br>The Earthdawn spell creation rules (Magic sourcebook) gives magician characters great flexibility in the spell design. Mages who don't like...
The only problem with the spell creation rule is that they take far too long to produce more than a simple spell. Very few players want the party to be holded...
From what I remember Lou saying the reason for the massive about of time it takes to create a spell was to show that is why there are so few spells in ...
I agree that the time is lengthy. One aspect of the spell design rules that I changed for my game was the following: all of the time necessary for spell design...
The rules are up. Again the address is at <a href=http://clubs.yahoo.com/clubs/heroshaven2 target=new>http://clubs.yahoo.com/clubs/heroshaven2</a> ....
That the one thing that I liked about the spell design process was that you did not have to do it in one sitting. As long as you had access to a libray you...
I've been running first edition campaigns for about three years, been playing EarthDawn for about five years. The current campaign has gone on for two years....
I haven't read it cover-to-cover yet, but there are some changes. First, skills are a lot easier to get, as the time required to study and train has been ...
Thanks. I should get my ED 2nd edition later in the week. I doubt they will make an EDCG for 2nd edition, since the first one is unsupported by its original...
A new EDCG isn't required to support ED 2nd edition. All you have to do is edit the data files to accomodate the talent chances and any other modifications. If...
Seems like a lot of work to me. EDCG, very rarely saves you much time in making characters. I usually am just as fast on pen and paper as the EDCG is. Then ...
Making NPCs by hand also forces the GM to do the additional research needed to appropriately play the NPC. No GM has memorized every talent and spell, etc....
Well, it's definitely less work then you think. Can't give them specific equipmen? Data file. Need a different skill? Data file. 1 line of ascii text and...
Well unfortunately, there are many, many bad GMs and players out there who use character generators as crutches. Many of them don't realize that putting in...
I have to admit that the skills section has been improved dramatically from before. It gives characters a reason not to abuse/scrub charisma, since step will ...
The EDCG does skilled NPCs just as well as adepts (there is a skill tab). As I said before, don't like a discipline or a talent? Edit the file; Ben provided...
I apologize to the Roger Waters fans for the title of this post... ;-)<br><br>>>Well unfortunately, there are many, many bad GMs and players out there...
But you see, you are actually fleshing out the characters that you make on EDCG. This is good way to GM or be a good PC. I was merely pointing out that some ...
It seems to me that everyone likes the EDCG. And few know how to customize it. stgdankel would you be willing to make those customazation for at least the ...
I might be able to put something together, but not for at least another week--I'm rather busy at the moment. If I do I'll post it on my site and/or the KEEP...